A General Theory of Labour & WagesBy Bryant BaxterThis is a look into the value of a characters labor if they were to be paid for their work.
TheoryEconomic Assumptions: In this module it is assumed that there is no inequilibrium in damand for labour.
Value of Labour: Theory: A character under normal circumstances can perform ~33 monies worth of work per day. In such a situation that character requires 4 character points to produce that work.
Guideline: Given this idea each character point required to produce (directly or indirectly from requisites) any given article or perform any given task is worth ~8 monies per work day.
Productive Abstracts: Abstract Talents that allow for quicker labours obviously cannot be worth the same as a Talent that simply allows for the prouction labour. Given that an Abstract Talent can allow for an 11 monies increase in production it stands to reason that such a Talent would be worth ~11 monies per work day.
Job Difficulty: Certain Projects might have a difficulty attached to them that makes only higher skilled labourers able to complete the job. If the difficulty is a numerical penalty then each point of stat that is required to meet these penalties is worth 1 monies per day. Impossabilities simply use the standard value of Labour guidelines.
General Theory in practiceWith the General Theory of Labour & Wages we can now better understand what the market value for a given good would be.
Example:
Sword wrote:
Longsword
Description: THE sword for the able bodied adventurer
Type: One handed Weapon
Effect: 5d6 slashing damage
Cost: 500 monies
Value in basic Materials: 250
Character points required to make: 4 points.
Value Per work day for labour: 32 monies.
Work days required: 16 work days
Total Labour Cost: 512 monies
Total Cost: 762 monies
A-Dur wrote:
Sniper Rifle
Description: Super heavy Rifle with the power to kill from afar.
Two handed weapon with required Tripod
Effect: 10D6 ballistic damage, range 6, targets 1, Restrictions: Uses ammo, requires its own proficiency
Special: (MC = Mastercraft)
* C3 - Special Aim: take a turn to aim and gain 1D6 ballistic damage on Attack. (MC)
* C4 - Special Aim: take a turn to aim and gain 1D6 ballistic damage on attack. (MC)
* A1 - Scope: +5 to seeing when aiming with the Sniper Rifle. (MC)
Modules applied: Dragons and Danger (Specifically the mastercraft rules)
Cost: 9,400 monies
Value in basic Materials: 4,700
Character points required to make: 15 points.
Value Per work day for labour: 120monies.
Work days required: 285 work days
Total Labour Cost: 34,200 monies
Total Cost: 38,900 monies