Restrictions can now target the character who has the natural talent.
The Math for essence cost, effect cost et al. for Super-Natural talents have been changed. Super-Natural Talents will basically be working as they always have though (and will not suffer as a result of the recent restriction heavy changes.)
Added more information on lead in the Rotting Realms D&D modules.
Elaborated on how to make and the values of Blister in Rotting Renaissance module.
Updated the character races to align with new rules.